Chelsith mission 2 strongly favors a real tank for positioning, pets and mercs even if well controlled will cause things to get messed up Certain mobs and group conquests have anti pet mechanics - this is notable in chapterhouse mission 2 where the shade added pretty much destroy pets if you try to use a pet on them I also especially like the fact that they fail to mention how pets get wrecked by quite a few situations that stops them from being the best tanks: Mage pets DO have some benefits over tanks in specific circumstances but a lot of these tanks posting in the thread literally do not even truly play EQ, many of them dont even care enough to put in the time and energy it takes to replace augs from 20 levels ago yet they somehow have the free time to attack mages. This is a problem many communities face, but community sites like evilgamer have stayed very strong.Ĭharts and numbers can be used to prove almost anything if you have an agenda, it's just a matter of cutting out the charts that dont backup your claims and only post the charts that favor their claims. As a community they tend to lack the brains to actually work together and boost their own classes with abilities they need, and instead choose the route of attacking other classes (this was actually told to me in fact by a member of their community) But mages generally are far more disorganized and more loner based these days. ![]() as an archetype are that knights and warriors are VERY organized when it comes to things like this. I rarely post here but the problem we are facing as a class. So its equivalent to parsing themselves naked compared to earth pets. Sony gauges tanks abilities assuming they are using their abilities. If anybody else is collecting the information though please post it on the sony boards so we don't get nerfed into oblivion.Īll the "statistics" are parses of knights and warriors using no abilities or spells compared to earth pets. Is this a case of "lies, dam lies and statistics" or are end game mage pets really that much stronger than tanks? Is anybody running parses to show where we don't need a nerf? If nothing else will anybody point me in the right direction so I can /testcopy and do some parsing? I've been on Bristlebane playing a level 87 heroic mage with my wife and kids but if need be Tweelis can make an appearance on the test server I just need to know what zone and mobs would work best. Here are the two threads concerning this that I'm aware of: ![]() I still remember having my pet get one rounded in plane of fear and being forced to solo mobs that barely gave xp because anything else would get us killed. The last thing I want to see happen is getting our pets nerfed back to where they were during kunark/velious. There seems to be an air around various boards (mainly SOE and evilgamer) to bring our pets down several notches. So I haven't played Tweelis in awhile but rather have been doing other things.
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